Sunday, September 27, 2026

Semibots vs Employees

 

Semibots vs Employees


For this we will be using the Main Games as its the only peace of media they have unless I'm missing something.

So Lets Begin

Semibots


In a long distant future where humans were wiped out with nothing left but unpaid Taxes. However an AI called the Taxman wasn't gonna let that slide and creates the Semibots small robot with big'ol eyes that go around abandoned properties and to steal repossesions to pay their unpaid taxes along the way having to survive against beings from a floating head to an Baby.

Employees


The Year is 2532 in the Thistle Nebula on a Moon called 71-Gordion where a Company resides known for collecting scraps from inhabitated Moons full of hostile creatures which is then brought back and given to the Monster in controll of the scraps. This Job is all fufilled by the Employees who are sent by the Company to collect scraps and fail to reach the given ammount the price is your life.


Weapons and Equipment

Semi-Bots

Truck

The Semi-bots vehicles which they use to travel from Location to Location which also doubles as a place to recover as it has a charging station which can repair weapons and also heal and ressurect dead Semibots upon completing their extractions

Map

The Map allows the Semibots to see the layout of the place their exploring showing them all the see the layout of the room their in, see all the valuables in the room upon it being spotted, see the extraction points and even show the path to the current extraction point



C.A.R.T


This is the Semibots go to when they go looking around for valuables it is mostly used to store valuables however can also push and knock over enemies but also be used as a hiding spot. It has two mode weak and strong which shows how good the person pushing has grip on the Cart.

Pocket C.A.R.T
 

a miniture version of the C.A.R.T which can be carried in the inventory


Shop Items


The Semi-Bots after each succesfull Extraction are sent to the Service Station where they can purchase weapons and Equipment to aid them in dangerous encounters or even in collecting Treasures.

Upgrades


One of the first things that will catch your eyes in the shop are the upgrades which as the name implies can be used to upgrade your statistics. The Following statistics that can be upgraded are as followed

  • Strength: The Strength upgrades increases the lifting strength of the Semibots allowing them to lift heavier items and enemies later on
  • Health: Health upgrades increases the health of the Semibots by 20 points allowing them to survive lethal shoots such as the Huntsman Rifle
  • Stamina: this upgrade allows the Semibots to sprint way longer
  • Sprintspeed: Increases Semibots running speed
  • Range: Increases the reach of the Grabber
  • Crouch Rest: lets the Semibots recover Stamina way faster when crounched
  • Max Player Count: Shows more Semibots on the Map
  • Tumble Launch: Increases the distance covered when lauched
  • Tumble wings: allows to fly for a short distance when tumbling
  • Extra Jump: gives you an extra jump
  • Tumble Climb: allows Semibots to climb up surfaces


Melee Weapons
  • Sledge Hammer: a Sladge Hammer which deals massive damage however is hard to swing due to its size
  • Baseball Bat: a Baseball bat which stuns enemies and knocks them back
  • Frying Pan
  • Inflatable Hammer: A inflatable Hammer which deals very low Damage however is very light and has a 5% chance of causing an explosion dealing massive damage
  • Prodzap: a taser which stuns monsters but causes very little damage
Firearms


  • Gun
  • Shotgun
  • Tranquilizer
  • Pulse Pistol: The Pulse Pistol shoots shockwaves which knockback anyone hit by it including the one who uses it
  • Boltzap: a crossbow which shoots bolts of Lightning which stuns enemies
  • Photon Blaster: a Blaster which shoots out a Photon beam which deals alot of damage
  • C.A.R.T Cannon: The C.A.R.T Cannon can be placed on the C.A.R.T and shoots cannonballs
  • C.A.R.T  Laser: Similiar to the Cannon upon attaching this to the Cart the Laser shoots well a laser
Explosives


  • Grenade
  • Mine
  • Duct Taped Grandes: a cluster of Grenades all duct taped together
  • Shockwave Mine:  a mine which upon stepped on can cause a shockwave
  • Trapzap: Similiar to the Boltzap this item is a Bear Trap which stuns an enemy upon getting caught in its jaws.
  • Rubber Duck: a Rubber Duck which upon thrown bounces off walls it increases in speed with every bounce and has a 10% chance of causing a Explosion
Drones

Drones are small cubes that can be attached to items, other players or even enemies for effects
  • Recharge Drone: With this Drone the Semibots can recharge weapons such as firearms and Melee weapons
  • Indestrcutible Drone: Upon using this Drone on any valuable it becomes indestructable
  • Roll Drone: The Roll drone lets any Semibots tumble and roll around and it also works on obejcts and enemies
  • Feather Drone: The Feather Drone allows anything it attaches to become as light as a feather
  • Zero Gravity Drone: Upon attaching on the a player the Zero Gravity Drone allows the attached item/Semibot/Enemy to jump higher
Staffs

Staff work differently than most other weapons anyone wielding it must hold the staff upwards and charge it before using it and then like a gun point and fire it at the target
Health Packs


Health packs can be used by the Semibots to heal themselves they come small, Medium and Large packs which recovers 25, 50 and 100 Health points


Miscellaneous items


  • Energy Crystals: These crystal are used by the Semibots to recharge their weapons in the truck
  • Zero Gravity Orb: the Zero gravity Orb creates a small field where upon entering makes you float and jump higher
  • Duck Bucket:  a bucket which can be used to trap the Apex Predator or also to hide yourself
  • Phase bridge: a platform which extends until it bumps into anything allowing the Semibots to cross pits and holes
  • Semibot Walkies: just a pair of walkie talkies
  • Defibro: is a flying machine which can revive a dead Semibot
Vehichles

Scout


Scout as the Name implies allows the Semibots to drive it around and scout out the area which could also be used to harm enemies

Hauler


The Hauler is similiar to the the Scout but it has a few unique perk it can hold small valuables up to 20k whilst it is slower it is more durable than the Scout

The Employees

The Ship


The Ship is the Employees base of operation and way of transportation where they can use the Termina which allows them to them to see their status, purchase equipment or choose their destination along with collecting data about the monsters they encounter. It also has doors which they can use to shield themselves from incoming monsters however it does have a battery life. The Employees can upgrade their Ship as which can benefit them in their goals.

Ship Upgrades
  • Loud Horn: a loud horn which costs a 100 credit
  • Teleporter: With the Teleporter the Employees can teleport anywhere from outside to the ship as long it is visible on their Monitor map
  • Inverse Teleporter: The Inverse allows the Employees to go back to any location from the ship
  • Signal Transalator:  The Signal Translator is used to send a message to all Employees. It has a 9 letters limit
Echo Scanner


The Echo Scanner is a built in Scanner that the Employees can use to scan their surroundings this can help them locate scraps, enemies and locations. It marks scraps as green, threats and enemies as Red and Locations as Blue.

Flashlight

a Flashlight which can be used to explore dark places it has a battery life of two and half minutes costs 15 credits to buy from the shop

Pro-Flashlight

The upgraded version of the Flashlight which covers more area and last twice and cost as much 

Lockpicker


A lockpicker to open any door that is locked it requires 30 seconds to open. It can be bought for 20 credits

Extension Ladder


a Ladder that is stored inside of a box which extends itself allowing the Employees to reach higher places and upon its battery  it will automatically go back into the box

Jetpack








Shovel

Always a reliable tool to dig a grave and hit someone over the head


Stop Sign

same as the shovel just heavier

Yield Sign

same as the shovel just heavier

Kitchen Knife

Double-Barrel Shotgun



Stun Grenade



Homemade Flashbang


"last chance to look at me Hector"

TZP-Inhalant


With this Inhaler the Employees can run faster and longer for a short period of time however along with the increased stamina and speed they get some debuffs such as blurry vision or disoriantated movement

Weed Killer


weed killer to prevent Vain Shrouds from growing. It can also strangelly repair vehichles?

Walkie Talkies



Zap-Gun


The Zap-Gun is a gun that shoots electricity which stuns any enemy for a whole for half a minute sending 80,000 volts into the target

Belt Bag


This Tiny Bag can be used to store valuables and other stuff such as shotgun shells and keys and other items bought of the store it can hold up to 15 items.

Vehicles

Company Cruiser


The Company Cruiser is a truck which can be bought off the shop for a hefty price which can be used to carry a lot of items found in the facility or just to get from point A to B. It can be refuelled with Weed Killer and even comes with a Manual. It can be tricky to get the hang of it but once you do it is great to use if not then well....

Hax and Abilities

Semibots

Inorganic Physiology


Due to their Robot bodies the Semibots are completly immune to all types of diseases or poisons don't require any sleep, food or need to breath.

With their bodies also being robotic it allows them to flatten themselves which can make them hide in impossible places. They also have a self destruct option.

Telekenesis 

Each Semibot is given a grabber which shoots out a beam that whatever it hits can be picked up the lighter the object the easier it is to pick up however the more strength upgrades the semibots have the easier it is as well

Stealth Mastery


The Semibots have to sneak around through the locations to not get spotted by the Monsters even being able to sneak past the Huntsman who reacts to any sound

Healing

Semibots can heal themselves through Medpacks, through sharing health or by going to the ship

Statisitic Amplification

via Upgrades

Bodily Weaponary and Improvised Weaponary


Through tumbling the Semibots can deal damage to their fellow bots and monsters they can also use anything they pick up valuables, Enemies and other bots

Gravity Manipulation

via Zero Gravity Items

Shockwave Generation

with the usage of the Pulse Pistol and Shockwave Grenades

Energy Projection

with the Photon Blaster and  Cart Laser

Explosion Manipulation

Via Explosives

Resurrection


via Defibro

Surface Scaling

via Tumble Climb

The Employees

Stealth Mastery

The Employees spend their whole day sneaking around in facility avoiding Monsters and can sneak past Keen Dog which whilst blind has keen hearing

Teleportation


with Teleporters they are capable of teleporting in ad out of the facility

Electricity Manipulation


With the Zap-Gun the Employees can fire a beam of Electricity which has a voltage of 80,000

Information Analysis


through Echo Scanner the Employees can find objects and how much their worth

Flight


With the Jetpack

Sound Manipulation

via Horn and Boombox

Light Manipulation

via Handmade Flashbang

Resistances

Semibots

By themselves
  • Radiation and Toxic: are fine after being exposed to Uranium Plate with no major effects
  • Acid: Can survive the Acid of the Spewer
via Physiology

  • Biology Manipulation
  • Disease
  • Poison

Employees


Weaknesses

Semibots


Despite their huge arsenal and helpfull gadgets the Semibots have their share of weaknesses with their arsenal being one of them whilst it huge and powerfull they don't more than a couple shots or hits before they have to recharge. Their grabber is also very fragile when they have no upgrades as any gun with recoil can fly out of their hand allowing anyone to grab it with the only way to get it back being looking for it or surviving till the next round where it will be recovered in the truck. The Semibots can also only carry 3 weapons at a time.

The Truck is also wide open allowing anyone to walk right in and continue the assault. The Truck also requires Energy Crystal to repair weapons which mean if the bar is empty your out of weapons and it heals the bots only once per round meaning they have to use it wisely

The Employees

art by @bagmansten on Twitter


Despite their their looks the Employees are willing to do anything to complete their objective meaning even throwing away their partners or even starve themselves showing that they are willing to do anything to get paid. Their weapons and Equipment have very limited battery or duration mostly only lasting for a minute or less

Their Ship also isn't safe from intruders whilst they have doors monsters such as the Giant Sapsucker can tear through them with no issue their tools can also backfire and hurt them meaning they have to opperate it carefully other equipments can also just explode

Stats

Semibots

Strength and Durability



Speed


The Employees

Strength and Durability


  • Employees can swing around shields (563.25 Joules)
  • can carry up to 4 gold bars (140 kg)
  • Can survive a drop from a a giant boulder (7.9 - 11.39 Kilojoules)

Speed



Verdict


This Match wil be decided by 4 major Categories

Stats, Weapons and Tools, Teamwork and Bases

Stats

Stats wise both teams are in the Similiar ballpark being able to survive thing that get them into the Kilojoules whilst at first that the Employees have a adavntage as them surviving a fall gets them to 11 Kilojoules nearly twice as strong as the Semibots surviving the Loom and enduring Rifle shots meaning by themselves the Employees are stronger however thats if we take in themselves with their weapons the Semibots are way stronger with them surviving hits from stuff such as The Clowns Laser which makes them 6233 times stronger.

Sidenote: Whilst the Shotgun can kill any entity in Lethal Company including the Giant Sapsucker which can generates 1.43 Megajoules by running and destroy trees which gets to 0.02 - 0.14 Tons of TNT it requires numerous shots and also the Employees have shown dying to it and way less

 When it comes to speed at first it seems a tie as both can react to stuff going at Mach 0.11 However both sides have at times shown bullet timing which in the case of the Semibots can reach Mach 1.06 - 1.42 impressive but The Employees can dodge turret fire at Mach 2.52 - 2.62

Note: The Employees bullet timing is questionable as the Turret at times can pin point accurate or like a drunken so this one could be labeled as Debatable or not usbale at all likewise with the Semibots so I am gonna Label both sides bullet timing feats as questionable/debatable

Whilst the Semibots are stronger and the Employees are (questionably) faster stats will be a Tie

Weapons

Whilst the Employees have a range of usefull tools and weapons with a powerfull shotgun which could if given enough shots kill the Semibots however the Semibots arsenal is just too much from grenades which can kill them instantly to weapons that can disarm them allowing them to use their weapons against them once in their. They also have ways to heal and ressurect eachother which the Employees lack. Their Vehicles are also better as the the Scout as it can most likely be faster whilst the Employees could trap them in the back of the Company Cruiser the Semibots could most likely break the door off due to their supperior lifting strength.

Weapons goes to the Semibots

Teamwork

The Semibots have shown being able to work together with most task in their mission needing teamwork as in carrying heavy valuables or taking down threats as most of the times doing these task will leave one or the other bot dead. On the other hand the Employees have shown slacking off or even abandoned their own team members and they have shown hating eachother throughtout their missions.

So Teamwork goes to the Semibots

Base

The Semibots Truck has advantages which the Employees ship doesn't such as being able to repair their weapons or heal them however whilst the Employees can't repair their weapons they can buy anything they require unlike the Semibots who have to finish all extractions and their doors give them more security with them being able to use the Teleporters to return back into  the ship to recover and even leave the Semibots in the Facility or even on the Moon to fight the Monsters instead. With the only issue for the Employees being their money not going down to quickly and the Door batteries. The Employees can also gather information about the Semibots with their Scanner and read about them in the Beastirary

Note: Whilst I brought up the argument of the Semibots lifting the Doors however this would most likely not work as the ship door is significantly heavier as calculation put the weight of the door in the Class 25 ranges which is 24 times heavier than the Semibots carrying the Loom even if all of them would try to at the same time it would still not be enough

The Semibots are able to ressurect eachother through the truck however they have go to option with defibro whilst going to the truck seems like a last ditch effort

Overall due to their options the Employees take Base


Conclusion


Advantages
  • Stronger with Weapons
  • Better Arsenal
  • Healing Options
  • Scout is better than the Company Cruiser
  • Work better as a Team
  • Better abilities
  • Can repair Weapons in the truck
  • able to ressurect via Defibro
Equal
  • Speed (If bullet timing isn't taken into account)
Disadvantages
  • Slower (If bullet timing is taken into account)
  • Truck doesn't have any protection
  • Can't do anything if Employees hide in their Ship
  • Weapons can be dropped
  • Can't do much if weapons run out of bullets and Truck out of crystals

The Employees


Advantages
  • Faster (If bullet timing is taken into account)
  • Stronger without weapons
  • Truck gives more protection against
  • Can buy more Weapons
  • Teleporter can help escape tricky situations
  • Can leave the Moon leaving the Semibots to fight the monsters
  • Can potentially kill the Semibots if given enough shots with the Shotgun
Equal
  • Speed (If bullet timing isn't taken into account)
Disadvantages
  • Weaker with Weapons
  • Arsenal is worse
  • Don't have any healing options
  • Once dead stay dead
  • worse Teamwork
  • Worse Abilities

Looks like the Employees got Terminated

The Winners are the Semibots


 Next Time


Nemesis vs Pyramid Head
(Resident Evil vs Silent Hill)

Semibots vs Employees

  Semibots vs Employees For this we will be using the Main Games as its the only peace of media they have unless I'm missing something. ...